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Campaign and quest fixes: thank you to our players

Updates installed on September 18–19 address a map-transition crash, a specific pod-physics issue and the turret mission. Special thanks to the players helping us find problems.

Fixes were installed on the main server on September 18–19. Here is what changed and what still needs confirmation.

Map transitions

We reproduced an engine bug that could corrupt collision-trace data after a particular sequence of maps. This could crash the server when moving from d1_trainstation_05 to d1_trainstation_06, returning players to the previous map after the server restarted.

The fix is installed. Repeated transitions passed on the test server, including the normal exit with two bots. A normal player playthrough still needs confirmation, so report #46 remains under review. This does not mean every possible crash cause has been resolved.

Pod physics

On ep1_citadel_01, we added narrowly targeted cleanup for three spent decorative pods that continued falling far below the map after their original carriers disappeared. Ordinary props and collision rules are unchanged.

This does not fix the occupied pod getting stuck on d3_citadel_05. Report #45 is still open, and we are not treating the broader physics report as fully resolved.

Hold the final hall

The mission was assigned to the wrong map. It now belongs to d2_prison_07, not d2_prison_06. Keep all three allied turrets in the final hall intact without letting any of them tip over during the attempt. The two turrets in the first room do not affect this mission.

Rewards require the normal exit to d2_prison_08. A next-map vote or a backwards transition does not qualify. Restarting the map permits a new attempt after failure. Russian and English descriptions are updated. The reward remains 1800 XP and 3 tokens.

All 34 test-server checks passed. The update was installed without resetting player progress. Report #47 remains under review pending a normal player completion.

Clearer skill information

The Vampire description in !skills now explains the effect. With the skill learned, an XP-rewarded NPC kill heals 1 HP plus 1 HP per 10 skill levels, capped at maximum health. Progression balance and skill caps are unchanged.

Thanks to our helpers

  • Tankist reported physics problems and the d1_trainstation_05 transition issue, and identified the correct map for the turret mission. Reports #43, #46 and #47 helped narrow down the causes.
  • ГЛОРИЯ ДЖИНС raised questions about progress counters and the Vampire description. Those messages prompted save-data checks and clearer help text. The inspected saves did not establish a loss of progression.
  • Sunk Cost Fallacy reported the stuck pod on d3_citadel_05. It is not fixed yet, but a dedicated report helps keep it separate from other physics issues.

Thank you to everyone reporting problems and helping check the results. Future updates will continue to recognize individual players and their contributions.

If a problem returns, use Requests and include the map, approximate time and the actions preceding it. A screenshot or short video is especially helpful.